Changelog
Below is a version history & changelog for Project Phantom versions / updates.
Downloads for the mod can be found on the Downloads page.
1.1
December 17th 2025
Bugfixes
- Attempted to fix pathfinding crashes occuring on large / complex maps.
- Game should no longer sometimes crash when Nightmares are targeting Remote Mining Station's miner drones.
- Waves on Hold the Line game mode now correctly spawn for human players in multiplayer games.
- Fixed an issue that could rarely cause Atlas Node to not spawn.
- Fixed Advanced Body Armory upgrade from Heavy Armory not working on Phoenix Enforcer and Defender like intended.
- Fixed an issue on Shadowland Challenge that would cause it to always crash on desktop when loading a saved game on the map.
- Fixed an issue with loading saved games that could sometimes generate fatal errors.
- Fixed Squall and Tempest not being included in combatant select.
- Fixed Visionary mobile mode weapon depiloting effect not working.
- Fixed an issue with Tunnel Miners returning to factory if rally point destination is occupied.
- Fixed Stalker's airstrike flare line potentially clipping if there were elevation differences.
- Fixed a problem with Airstrike causing the missiles to clump together and hit same target / cell most of the time instead of spreading a little bit.
- Tech defenses will now be considered eligible for auto-targeting after being captured (Equalizer aura effect can activate in vicinity of friendly ones, units will automatically target enemy ones).
- Fixed a broken slope on Standard map [3] Breakaway.
- Fixed attack cursor sometimes being shown even if the selected unit cannot (currently) attack.
- Fixed jets not being able to be ordered to move onto water.
- Fixed Artemis deploy being constrained to direction when it shouldn't have been just like other deployers such as Visionary.
- Fixed Ironblight secondary mode not having experimental unit insignia.
- Fixed Shock Pylon support weapon drawing laser beam when elite instead of electric bolts.
- Fixed some tooltip descriptions.
- Fixed some idiosyncracies with Bishop's weapon causing it to be unable to apply debuffs at certain targets (f.ex Ultibird was immune to the speed debuff).
- Fixed unmineable ore in northeast corner on [4] Jungle Basin.
- Fixed layering issues with Fortress Cannon, Artillery Emplacement and Artillery Bastion.
General
- It is now possible to save and load multiplayer games. Client has an option to create load game lobby when creating multiplayer games. Only saves from latest multiplayer game session are available.
- Following units now use visible projectile weapons instead of hitscan: Vindicator, Oppressor, Maelstrom (cannon only), Phobos, Raccoon, Crocodile, Slayer, Obliterator
- Experimental tech unlocks and units no longer benefit from multiple factory build time bonus.
- Experimental tech unlocks can now only be placed within 15 cells from an owned or a friendly Construction Yard.
- Most ground and naval units with anti-aircraft weapons should now attempt to get slightly closer to their targets while attacking air targets.
- Trees and other decorative terrain objects like lightposts can be built on (the terrain object is automatically deleted).
- Buildings can now be queued in sidebar, however unlike other types of objects they will not begin construction until the previous building in queue has been placed.
- Death explosions for following now affect air units: Nuclear Reactor, Tokamak, Catastrophe, Armageddon.
- Units that have damage reduction against aircraft weapons now mention it in their tooltip description.
- Coalition AA Gun and Dominion Autocannon Tower now have area of effect of 1.0 instead of 0.5 to match Phantom Wave Emitter.
- Reduced tier 4 structure credits generation rate from 100 to 75 credits per 10 seconds.
- Jets no longer have self-healing but are now repaired at pads for free at rate that corresponds to rookie-level self-healing.
- Replaced muzzle animations on cannon, grenade and gun weapons.
- Adjusted trailer effects on various cannon weapons.
- Scout infantry now all fire their weapons on same frame of their attack animation.
- Offensive support powers now all have same warning sound effect and animation (with only difference being colors of the animation).
- Jets can now use waypoint mode.
- Fighters jets & interceptors (Silverarrow, Wildfire, Vortex, Nemesis) can now passively acquire targets while in guard mode (hotkey G or button in bottom command bar) or in waypoint mode.
- Fighter jet damage has been reduced by 15% to compensate for passive acquisition improvements, damage against miners rebalanced. All fighters are now capable of finishing off regular ore miners at full health (not Crimson Crown one which is more durable) in groups of 4 assuming all shots land and no damage reductions are in place.
- Transports no longer require units to queue up before entering one by one, allowing them all to enter at once.
- Adjusted some movement sound effects as well as added several new ones across the board.
- Units that deploy into stationary mode and those that have mobile alternate mode now use different insignia.
- Adjacent wall segments no longer take damage when a wall segment is damaged.
- Following base defenses can now shoot over walls: Coalition Sentry Turret, Dominion Flame Turret, Phantom Beam Blaster, Cannon Turret, HMG Turret, Crimson Crown Security Turret. Any artwork issues pending judgement as of now.
- Changes were made to cloak detection range of following units:
- Scout, Ripper, Oracle: 5 -> 6
- Hero infantry (excluding Stalker) and Corrupter: 7 -> 8
- Stalker: 5 -> 8
- Avenger, Tyrant, Keres, Nullifier, Sentinel, Supernova: 7 -> 8
- Hero infantry (including Stalker) and Corrupter disguise detection range changed from 7 to 8.
Coalition
- NEW UNIT: Frostfall Cryo Bomber. Jet that drops off scattering bombs that deal minor damage to ground units and spawn long-lasting clouds that deal further damage and apply stacking debuffs that reduce movement speed up to 50% and armor strength up to 20%.
- NEW SUPPORT POWER: Expansion Extender. Spawns an intangible node that lasts for 2 minutes and provides build area, can only be placed in vicinity of Field HQ, if Field HQ is destroyed the node vanishes. Has recharge time of 8 minutes and costs $2000 and requires Field HQ.
- Replaced muzzle anim for high-velocity guns (AA Gun, Barracuda, Stormblade).
- Residual Flashbolt particles from Starfire, Phoenix Juggernaut and Thunderspear weapons are now guaranteed to appear on firing instead of having 50% chance and have been internally reworked to use system that allows them to deal area damage more reliably, and the particles can now scatter slightly from the weapon's original impact point. Damage has been rebalanced to accomodate for these changes.
- Phoenix Scout: Cloak/disguise reveal indicator animation changed.
- Starfire: Weapon now fires twice as slow for twice the damage. Residual particles reliably appear against air targets. Slightly increased weapon effectiveness against light buildings and base defenses.
- Amphi Miner: Hitpoints increased from 800 to 850. Movement speed reduced from 7 to 6.
- Skyblazer: Movement speed increased from 30 to 34.
- Durandal: Now has limited range of 70 cells instead of covering entire map. Can now crush small vehicles and walls in mobile mode. Support powers are now available while Durandals only exist in mobile mode but cannot be fired and no longer recharge while no Durandals are present at all. The projectiles should now hit precisely the targeted cell regardless of elevation differences or other conditions.
- Balmung: Halved the time it takes to charge up the weapon.
- Excalibur: Increased pulse blast effectiveness vs. infantry. EMP missile area of effect increased from 2 to 2.5 and duration from 10 in-game seconds to 15, visual effect updated to reflect the new radius better.
- EMP Mine: Can now be placed near friendly Coalition Field HQ.
- Laser Cannon: Regular weapon damage increased by 5% (upgrade relative increase over base damage is now 7.5% instead of 12.5%) and effectiveness vs. infantry for both weapons decreased by 5%. Slightly tweaked weapon visual effects. Artwork updated.
- Railgun Installation: Hitpoints decreased from 2400 to 2000, weapon range decreased from 15 to 14 and minimum range increased from 5 to 6.
- Phoenix Protocol: Can now be used near any friendly Construction Yard or Coalition Field HQ in addition to Coalition Heavy Armory. No longer requires 3000 credits to use.
- Satellite Scan: Now decloaks cloaked enemies in 5 cells around target for 15 seconds when activated.
- Glacier Spikes: Spike spawn range increased from 2 to 3 cells. Range & rate of fire boost effects replaced with Balmung weapon making its target spread the same spikes around it.
- Avalon Barrage: Now lasts for 30 seconds instead of 1 minute. Missiles now fire twice as fast and can target any EMP-susceptible targets. After effect is over the regular EMP missile will be on cooldown for 30 seconds.
Dominion
- NEW UNIT: Usurper Shock Tank: Replaces Oppressors in Tank Drop. Has 550 hitpoints, movement speed of 7 and shares Oppressor's & now Tyrant's destruction firepower buff. Uses electricity weapon similar to Shock Trooper/Pylon, similar damage as Oppressor but more effective vs. infantry and vehicles and much less effective against structures and defenses. Additionally gains +1 weapon range and 10% firepower boost when near a Shock Pylon.
- NEW UNIT: Vortex Magjet. Jet that that fires a magnetic pulse that damages air targets only and magnetizes the targeted vehicle or aircraft, making it reduce movement speed of vehicles and aircraft in 2 cell radius by 30% for 15 in-game seconds. Costs $1800, requires Airbase and Industrial Plant.
- Oppressor / Tyrant / Usurper destruction firepower buff now replenishes duration of all applied stacks when a new one is added.
- Thermobaric weapon (Brimstone, Wildfire, Blast Trap) explosion animation opacity reduced.
- Atomic / fission energy weapons (Tokamak, Catastrophe, Atomizer, Armageddon) as well as any death explosions they may have now deal increased damage against both Coalition shields and Phantom force fields.
- Ripper: No longer explodes on death. Is now amphibious. Movement speed reduced from 10 to 9 to match Scout.
- Subjugator: New artwork.
- Ravager: The cannon can now fire from 14 cells away as long as the target has been pre-marked (targeting weapon still has range of 10).
- Tokamak: Beam weapon range increased from 8 to 10 and damage of both weapons by 20%. Deploy weapon damage now affects air units.
- Khan: Gun now fires twice as fast but area of effect was removed. AA missile weapon range increased from 8 to 10.
- Tyrant: Now has the same firepower buff on destruction as Oppressor and the new Usurper.
- Oblivion: Anti-air weapon range increased from 7.5 to 10. Cost reduced from $1300 to $1100.
- Overlord: Hitpoints increased from 400 to 600. Dominus Array support weapon is now a passive and does not require targeting nor will it prevent use of mind control. Mind control range increased from 7 to 8.5, support weapon range from 3 to 5.
- Visionary: Hitpoints increased from 500 to 700. Mobile mode weapon range increased from 7.5 to 8, depiloting chance on vehicles with 50% or less HP increased from 10% to 20% and effectiveness against heavy vehicle armor increased significantly. Changed mobile mode weapon visual effects and projectile trajectory (now straight, was slight arc).
- Catastrophe: Weapon range increased from 5.5 to 6.5. Weapon now spreads small amount of radiation.
- Calamity: Weapon range decreased from 13 to 11. Weapon no longer has 20% to disable any susceptible unit, instead 100% chance to disable susceptible units at one third or less of their health left.
- Pandemonium: Weapon range increased from 24 to 26, minimum range from 18 to 19. Projectiles can now be shot down by anti-air weapons and are no longer inaccurate. Now shoots two projectiles at time, damage halved to accomodate for this. Epicenter bonus damage has been reduced due to lack of inaccuracy.
- Ironblight: Hitpoints reduced from 3000 to 2250. Underground movement speed reduced from 7.5 to 6 (should match overground movement speed).
- Supernova: Now takes halved damage from air units. Weapon area of effect increased from 1.75 to 2.0 (ground) and 2.25 to 2.5 (air). EMP effect duration changed from 6 to 4 seconds and activation changed from 20% chance vs. targets with less than 50% health to 100% chance vs. targets with less than 50% health. 10% instakill chance vs. air changed to 4 second speed halving effect with similar chances / thresholds as the EMP effect. The additional effects do not activate on friendly units.
- Flame Turret: Hitpoints increased from 750 to 900.
- Autocannon Tower: Compressed the spin-up time and damage ranges so it starts at higher damage output, ends at lower and reaches max output faster and difference between min and max output is much less drastic. Hitpoints increased from 1250 to 1500.
- Shock Pylon: Base weapon damage increased by 5%. Area of effect increased from 0.75 to 1.0. Hitpoints increased from 1250 to 1500. Adjusted sidebar tooltip description to mention the cap of three for support linking.
- Outpost: Can now be repaired with repair tool. Armor type changed to advanced base defense, hitpoints reduced from 3500 to 2500. Now automatically gets a 4-cell radius repair aura if Battle Lab is present. Changes to upgrades:
- AA Missile: Damage increased by 25%, range increased from 12 to 13 and area of effect from 0.75 to 1.25.
- Mortar: Damage per shot increased by 25%, area of effect from 1.5 to 2.0. Is now less inaccurate.
- Mind Control: Range increased from 7 to 8.
- Surveyor: Now decloaks cloaked enemies in 5 cells around target for 15 seconds when activated. Now has a sound effect on activation.
- Tank Drop: Now drops 3 Usurper Shock Tanks instead of 3 Oppressor Tanks. Cost increased from $2400 to $2500.
- Chaos Wave: Now has pre-delay of 8 seconds instead of 6.
- Salvage Repairs: Replaced with a passive ability that applies repair ring on Industrial Plant and Outposts (replacing the smaller one they have from Battle Lab if available) for 30 seconds after grinding $1000 worth of units. Further 'activations' replenish this timer, due to technical constraints this timer is not visible.
- Boomboost: No longer disables Typhoons weapon or boosts speed of nearby friendly units or disables enemy infantry weapons. Now makes friendly objects within 12 cell radius from Typhoon immune to Typhoon's pressure blast and increases Typhoon's charge up speed by 10%, in addition to still doubling Typhoon's movement speed.
- Blightbearer: Now slows down Ironblight's rate of fire by 20%.
- Orbit Crown: Can now intercept any projectiles with actual travel time (save for support power-fired ones, and things like flamethrowers/chemical sprayers).
Phantom
- NEW UNIT: Asteria Plasma Bomber. Requires Landing Pad and Research Complex, costs $2000. Fires off two homing plasma projectiles with large area of effect that home in on enemy targets. If original target was a building, the plasma shots always pick buildings as target if there are any nearby.
- Oracle: Movement speed reduced from 10 to 9 to match Scout.
- Bishop: Changed the debuff mechanism. It is now guaranteed to activate on all impacted targets, cumulative and stacks up to count of 20. Every stack is a multiplier of 0.966 to both speed and firepower meaning 50% reduction at max stacks. A ring animation appears on affected targets once they are maximum stacks. Weapon area of effect increased from 1.0 to 1.5 to match the old debuff effect spread range.
- Celeste: Deploy weapon changed, now generates a blast with area of effect of 2 cells that significantly damages enemy infantry and turns killed ones into Celeste Duplicates and with a brief delay gives significant armor boost to all friendly Celeste Duplicates in 4.5 cell radius for 13 in-game seconds. Deploying has period of 2 in-game seconds where Celeste cannot act and ~16.7 second delay until it can be used again.
- Warp Miner: Hitpoints increased from 640 to 700. Movement speed reduced from 6 to 5.
- Artemis: Reduced movement speed from 9 to 8, mobile mode weapon range/minimum range from 14/7 to 13/6 respectively and area of effect from 1.5 to 1.
- Keres: Name/description change from Keres Combat APC -> Keres Combat Transport
- Helios: Several balance changes:
- Rangefinding range decreased from 14 to 9.
- Range of weapon effect increased from 14 to 16.
- Increased effectiveness against vehicles and base defenses.
- Death explosion no longer affects allies, deals significantly reduced damage, halved area of effect from 10 to 5 and now applies 8 second EMP effect. Changed visual effect.
- Aether: Several balance changes:
- Cannon weapon now deals damage based on % of target's current health (10% against buildings, 25% against experimentals and MCV's, 50% against everything else). No longer affects allies.
- Damage cap on shield increased from 112 to 150 (min. 3 hits instead of 4). Shield respawn timer increased from 60 to 90 seconds.
- Breaking the shield now reduces Aether's movement speed by 30% for 90 seconds.
- No longer affected by firepower changes or Energy Divert (technical limitation of percentage-based damage).
- Hydra: Deploy now creates a single controllable Nanite Repair Drone that does not expire based on timer. Deploy now costs $800 to use, does not share 'ammo' with the decoy creation, instead has a visible timer for recharging which is 1 in-game minute (same time it takes to recharge all 3 'ammo'). Nanite Repair drone is now a conventional repair vehicle and does not apply armor buffs, armor strength reduced from 350 to 250.
- Nemesis: Now fills a niche of regular fighter jet instead of a bomber. Has more damage than the other factions' jets but is not strong against base defenses and does two attacks runs instead of one. Can also target aircraft like Silverarrow, but with less damage than against ground. Hitpoints reduced from 450 to 400. Cost reduced from $1700 to $1500. Weapon visual & audio effects changed.
- Hecate: Cost increased from $2200 to $2250. Now requires Infinity Core instead of Research Complex.
- Landing Pad: Adjusted docking offsets to hopefully eradicate minor visual problems.
- Shadow Conduit: Now has build limit of 2. Hitpoints reduced from 2000 to 1500.
- Recon Sweep: Plane now spawns in at fixed distance of 25 cells from the target. Now has sight of 0 instead of 4 but reveals shroud in a strip before and after target like vanilla Spy Plane does. Now decloaks cloaked enemies in 6.5 cells around target for 15 seconds once the plane passes it. Changed the sound effect. Plane artwork changed.
- Atlas Node: Spawn-in time before providing build area increased from 30 seconds to 60 seconds.
- Nanite Cloud: Damage reduced by 20%, now has pre-delay of 8 seconds instead of 6.
- Plasma Shield: Now reduces damage taken by 1/3 instead of 1/4 and reflects back 2/3 instead of 1/2 of damage taken. If Helios dies under the effect, the EMP from its death explosion has area of effect doubled from 5 to 10. Wraith rate of fire buff radius increased from 5 to 10 cells.
Mercenaries
- REMOVED: Mercenary Motor Squad, Deliver Crocodile Tank, Deliver Vulture Copter support powers.
- NEW UNIT: Sentinel Utility Truck: Requires Factory + T3 + Excelsus Research Lab. Can repair vehicles at twice the rate Cloudpatch does, and also repair buildings at 40% the rate it does vehicles, but not automatically. Additionally increases armor strength of base defenses in 6 cells around itself by 25% and can detect cloaked objects within 7 cell radius.
- NEW EXPERIMENTAL UNIT: Desecrator MLRS. Requires Factory + T3 + T4 + Technology Vault. Fires 18 missiles at random targets around the intended target (including it), has weapon range of 16. Missiles have chemical explosion that leaves clouds that damage things and apply debuff stacks every second. Debuff stacks up to 20 times and reduce firepower by 10% per stack, stacks will instantly vanish after 6 seconds outside clouds effect but will stay constantly replenished in a cloud (Artwork author: Jiaoruo).
- NEW SUPPORT POWER: Total Blackout: Requires Blackout experimental tech. Recharge time of 6 minutes. Disables Blackout's weapon in exchange for a 10-cell radius field that disables susceptible enemy vehicles, base defenses and structures for duration of 1 minute.
- NEW SUPPORT POWER: Desecration Mines: Requires Desecrator experimental tech. Recharge time of 6 minutes. Spawns 10 Desecration Mines that explode and deal damage and spawn chemical clouds that deal damage and apply stacking firepower debuff (same one as Desecrator MLRS). Can only be fired within 15 cells from Desecrator MLRS.
- NEW SUPPORT POWER: Mercenary Strike Force: Requires Fist of Titans Outpost. Delivers a group consisting of 2 Jackals, Raccoon, Crocodile and Vulture at Fist of Titans Outpost. Has recharge time of 7 minutes and costs $4000 per use.
- NEW SUPPORT POWER: Crimson Pact: Requires Crimson Crown Technology Vault and any T3 laboratory. Delivers a group consisting of Liquidator, Abolisher, Nullifier, Squall and 2 Corrupters at Crimson Crown Technology Vault. Has recharge time of 8 minutes and costs $4500 per use.
- Crimson Crown experimental units are now unlocked in same way as the others e.g placing a building first.
- Savage: No longer trainable from Fist of Titans Outpost.
- Corrupter: Weapon no longer disables units but applies 10% firepower debuff for 10 in-game seconds that stacks. Effectiveness against infantry slightly increased. Weapon visual effects and unit artwork altered.
- Jackal: Hitpoints increased from 350 to 375. Now keeps target if issued move command if destination is within 3 cells from max weapon range. Passengers can now fire out but with -1 weapon range and halved damage. Weapon projectile now uses straight trajectory instead of homing.
- Raccoon: Movement speed increased from 7 to 8, turret turning rate increased. Now has a mechanism that allows it to fire first three shots twice as fast as normal before having to reload at normal firing rate.
- Crocodile: Now upgrades itself permanently after killing three vehicles of any kind, indicated visually with three orbs under healthbar. Can now carry 5 passengers and comes with 2 Flamethrowers inside. Upgraded variant has 750 hitpoints instead of 600. Upgraded artwork altered.
- Vulture: Now uses both machine gun and missile weapon simultaneously regardless of its target.
- Crimson Crown Ore Miner: Movement speed reduced from 6 to 5.
- Liquidator: Weapon visual effects and unit artwork altered.
- Abolisher: Weapon now deals 20% of previous damage to direct target and 100% of previous damage in delayed AoE hit. Weapon visual and audio effects altered.
- Obliterator: No longer has experimental unit immunities like chaos or warp beam weapons, also is affected by EMP for half the duration like other T4 units now. Can be teleported now.
- Blackout: Cost increased from $3000 to $5000 to match other experimentals. Now also requires T4 tech. Health increased from 1750 to 2500. Now instead of detecting cloaked objects within 10 cell radius it decloaks them in 20 cell radius (like Sensor Tower does).
- Cyclone: Adjusted weapon mechanisms / visual effects to reduce clutter.
- Fist of Titans Outpost: Now has 3x3 foundation like other mercenary faction core buildings, artwork altered.
- Mercenary Troops: Now automatically delivers Mercenary Gunner, Rocket Soldier, Savage and Flamethrower at Fist of Titans outpost via paradrop every 4 minutes free of charge.
- Crimson Contract: Completely reworked. Requires Crimson Crown Technology Vault. Delivers a group consisting of Razer (/w 2 Regulators), Reaper, Slayer and 2 Furies at Crimson Crown Technology Vault. Has recharge time of 7 minutes and costs $3000 per use.
- Starlift: Adjusted artwork to be closer to the intended Excelsus color scheme.
Neutral / Other
- NEW TECH BUILDING: Artillery Bastion: Stronger and larger version of Artillery Emplacement. Shoots 6 shots instead of 3, has 45 range vs. 25, area of effect 2.5 vs 2.0, 4000 hitpoints vs. 2750. Note that this is currently not expected to be widely used on skirmish / MP maps due to its rather high performance, particularly firing-range wise.
- Rebalanced tech defense hitpoints: HMG / Gun / Missile Turret: 2000 -> 1500 and Fortress Cannon / SAM Bunker / Artillery Emplacement: 3500 -> 2750
- Oil Derrick: Reduced credits generation rate from 100 to 75 credits per 10 seconds.
- Fortress Cannon: Weapon range reduced from 13 to 12. Altered muzzle animation.
- Artillery Emplacement: Weapon range reduced from 28 to 25. Removed double explosion from hits but doubled damage per hit. Altered muzzle animation.
Game Modes & Options
- Challenges: One-time support powers from infiltration are now disabled for T2 alongside T3.
- Superweapon availability is now controlled via a dropdown option that also controls offensive support power availability.
- Renamed existing game options:
- Pre-Deployed MCVs -> ConYard Start
- Build Off Tech Bldgs -> Build Off Tech
- Building Auto Repair -> Auto Repair
- Unlimited Ore Storage -> Ore Storage (Note: the functionality has also been inverted to match the name)
- New game options:
- Perma Radar: If enabled, radar functionality is available by default and permanently.
- Spawn Preview: Controls whether or not start locations are shown on loading screen.
- Immune Tech: If enabled, tech buildings including mercenary ones but excluding defenses and Guardian Tower cannot be targeted or destroyed.
- No Garrisons: If enabled, civilian buildings (not including bunkers and Watchtower) cannot be garrisoned.
- No AI Powers: If enabled, AI players will not use support powers.
- Merc Alliance: Players are offered choice to unlock one of the three mercenary factions' tech and support powers without capturing building after deploying Con Yard. Any support powers made available that normally deliver units at the mercenary building will instead do it at base center.
- Tech Defenses: Dropdown that controls availability of tech defenses, including bunkers and watchtowers.
- Auto Save: If checked, game automatically saves every 8 in-game minutes.
Maps
- NEW CHALLENGES MAP: Mortarmouth Challenge. Battle against 3 Dominion commanders using large amounts artillery weapons and Iron Skin technology.
- NEW STANDARD MAPS:
- [2] Karkand Power Plant by Bu7loos
- [2] Saint and Sinner by Speeder
- [2] Simple by Mevitar
- [2] Tournament Arena by Speeder
- [3] Caldera of Chaos by Speeder
- [3] Truly Terrific by Attenpeter
- [4] Big Town USA by MadHQ
- [4] Karkand Exclusion Zone by Bu7loos
- [4] Shifting Sands by Attenpeter
- [4] Snowmelt by Speeder
- [4] Twilight Heat by Speeder
- [6] Sine Valley by Attenpeter
- Thunderhill Challenge: Adjusted some preplaced enemy forces / defenses.
- [6] Metallic Madness: Replaced Excelsus Research Lab in center with Missile Silo and added two Research Labs elsewhere, one on each side.
- Excelsus Research Lab has been added to the following maps:
- [2] Arabian Gulf
- [2] Pipeline Problem
- [2] Vector Valley
- [4] Dawn of Deluge
- [4] Division Delta
- [4] Stormy Weather
- [5] Apocalypse Now
- [6] Ice Cap Zone
- Excelsus Power Amplifier has been added to [2] Vector Valley
- Challenge maps no longer have player count in front of their names.
Client
- Added Chinese localization option in Display options.
- Campaign menu is now enabled, custom missions are supported and campaign selector has a button that opens a guide for how to add them.
- Current number of online players for Project Phantom is now displayed on the top bar as well as in the bottom right corner of main menu screen.
- Host-changed setting for protocol version used in CnCNet games now takes effect as expected.
- Client will now show up as playing YR on Steam. This integration can be turned off in CnCNet Options in Options.
- There is now an option for whether or not game lobby sounds are played while in-game in Audio Options, defaults to sounds muted.
- Player color dropdown now has icons for colors for improved visibility and disabled colors are now clearly marked as such. Due to less space for text Ultramarine has been renamed to Indigo.
- Challenges and Cooperative now use a dropdown for difficulty as opposed to duplicating the game mode in the list.
- Added options for displaying map/mission messages at center of screen and persistent display on hover in Game Options tab of Options.
- Updated renderers: CnC-DDraw, DDrawCompat
Map Editor
- Updated World Altering Editor:
- Major overhaul to drawing / rendering, should especially improve performance on AMD GPU's.
- There is now recent files list on startup window.
- There is sort filter button on Scripts, TeamTypes and Taskforces window lists.
- Action 125 Create Building At now handles its parameters correctly
- Added missing Phobos trigger events/actions and improved display/input of parameters for several existing ones.
- Added a bunch of tool scripts, f.ex one to adjust AI difficulty-related settings on map.
- Support for enabling/disabling local AI triggers.
- Misc. bugfixes & improvements.
1.0
September 5th 2024
Initial release