About Project Phantom
Project Phantom is an unofficial modification for Command & Conquer: Yuri's Revenge, powered by the Ares Expansion DLL and Phobos Engine Extension that changes the game into something else entirely. Originally started in 2007 as a modification that introduces a new faction and improves and adds upon the three existing ones, it has eventually evolved into what it is today, featuring an unique universe and lore with three different playable factions with an all-new list of units, new visuals and audio.
Factions
Project Phantom features three playable factions, which are Western Defense Coalition, Eurasian Dominion, and Phantom Imperative. Each faction has its own unique set of structures & units along with support powers and superweapons, offering different options for play styles depending on which faction you are playing with.
Story
The story of Project Phantom, instead of building on top of or branching from the story of the original game, is instead set in its own alternate history universe where a peculiar and unexplained event known later as 'the Shift' that occured in the 1950's introduced new, rare elements across the continents of the Old World. The properties of these new elements allowed for accelerated growth of science & technology and pushed history to an entirely new direction from what we all know. NATO became the unified military and political alliance in form of the Western Coalition, whilst the Soviet Union was toppled over in a military coup facilitated by the use of a mind-control technology, forging what would soon become the largest superpower to ever grace the planet - Eurasian Dominion. The two superpowers are locked in a long-standing conflict
Read more about the story & setting of Project Phantom here.
New Maps, Modes & Gameplay Elements
Project Phantom offers a number of new skirmish & online multiplayer maps (as well as touched up versions from some of the classics from the original game), as well as new game options and modes in addition to the standard battle mode. Examples of these game modes being Cooperative, which consists of missions playable by two human players and Challenges, where up to two players are pitted against three AI opponents in a scenario heavily stacked in favour of the AIs and other modifiers in play. Several of the new maps also introduce new gameplay elements such as neutral enemies & new capturable buildings and units - read more about them on the Neutral Objects and Mercenary Factions pages.
Audiovisual Overhaul
A large amount of effort has been put on creating the new building, unit & environment graphics along with all the other visual effects and interfaces to create a new and coherent atmosphere for Project Phantom. Most of the visuals, including the environments from the original game have been replaced by more high-quality or otherwise better-fitting ones, or tweaked / improved to better fit the general look and feel of the modification.
Similarly, audio has had an overhaul. Most unit voice-overs and sound effects have been replaced. New sound effects such as background ambient sounds have been introduced to add to the atmosphere of the game. There is also the Music Pack, a compilation of music tracks from various sources chosen to fit the style of each of the playable factions.
Multiplayer
Project Phantom is able to be played online by up to 8 players in a single game session depending on game type and map, completely free of having to register or make an account. This is made possible by CnCNet and the new game client originally developed for Dawn of the Tiberium Age modification by Rampastring.
And More
The mod is in continuous development - this means more content can and will be added over time, bugs and issues will be addressed based on feedback, even after the release.