Phantom Construction Yard
- Cost: N/A ($4000)
- Prerequisite: Deploy From Phantom MCV
- Hitpoints: 3000
- Armor Type: Heavy Structure
- Power: +50
Description Not Available
Additional Information:
- Can be infiltrated to reset owner's radar view and support power timer.
- Other structures can be built off this one.
- Can release survivors upon destruction.
Phantom Exo Reactor
- Cost: $1000
- Prerequisite: Construction Yard
- Hitpoints: 800
- Armor Type: Light Structure
- Power: +300
Description Not Available
Additional Information:
- Can be infiltrated to disable owner's base power for 1 minute.
- Explodes violently upon destruction, damaging nearby things.
- Other structures can be built off this one.
- Can release survivors upon destruction.
Phantom Teleporter
- Cost: $500
- Prerequisite: Construction Yard
- Hitpoints: 1500
- Armor Type: Light Structure
- Power: -25
Description Not Available
Additional Information:
- Other structures can be built off this one.
- Can release survivors upon destruction.
Phantom Ore Refinery
- Cost: $2000
- Prerequisite: Construction Yard
- Hitpoints: 1500
- Armor Type: Heavy Structure
- Power: -25
Description Not Available
Additional Information:
- Can be infiltrated to steal 10% of owner's credits (max. 5000).
- Other structures can be built off this one.
- Can release survivors upon destruction.
Phantom Warp Platform
- Cost: $2000
- Prerequisite: Construction Yard, Teleporter
- Hitpoints: 1500
- Armor Type: Heavy Structure
- Power: -50
Description Not Available
Additional Information:
- Other structures can be built off this one.
- Can release survivors upon destruction.
Phantom Shipyard
- Cost: $1500
- Prerequisite: Construction Yard, Teleporter
- Hitpoints: 2000
- Armor Type: Heavy Structure
- Power: -50
Description Not Available
Additional Information:
- Cannot be captured by engineers.
Phantom Link Beacon
- Cost: $2000
- Prerequisite: Construction Yard, Teleporter
- Hitpoints: 1500
- Armor Type: Light Structure
- Power: -100
Description Not Available
Additional Information:
- Can be infiltrated to gain one-time, free-to-use Shadow Vanguard support power & reset support power timers.
- Other structures can be built off this one.
- Can release survivors upon destruction.
Support Power: Shadow Vanguard
- Recharge Time: 7:00
- Cost: $2000
- Powered: No
Four Ghost Vanguards are instantly dispatched to the designated location in a covert fashion.
Support Power: Aceso Regenerator
- Recharge Time: 7:00
- Cost: $2500
- Additional Prerequisites: Any construction yard
- Powered: No
An Aceso Regenerator is materialized at the chosen location on the battlefield.
Support Power: Atlas Expander
- Recharge Time: 8:30
- Cost: $3000
- Additional Prerequisites: Any construction yard
- Powered: No
An Atlas Expander is materialized at chosen location on the battlefield in an incomplete form that only has half the durability and no functionality whatsoever. It will automatically turn into the complete form after 30 in-game seconds, provided it is not destroyed in mean time.
Phantom Landing Pad
- Cost: $1500
- Prerequisite: Construction Yard, Link Beacon
- Hitpoints: 1500
- Armor Type: Light Structure
- Power: -50
Description Not Available
Additional Information:
- Landed aircraft get cloaked by owner's active Shadow Conduits.
- Other structures can be built off this one.
- Can release survivors upon destruction.
Phantom Research Complex
- Cost: $5000
- Prerequisite: Construction Yard, Warp Platform, Link Beacon
- Hitpoints: 2000
- Armor Type: Light Structure
- Power: -200
Description Not Available
Additional Information:
- Can be infiltrated to gain one-time, free-to-use Nanite Cloud support power & reset support power timers.
- Other structures can be built off this one.
- Can release survivors upon destruction.
Support Power: Nanite Cloud
- Recharge Time: 7:00
- Affects Players: All
- Area of Effect: 3-Cell Radius
- Powered: Yes
A cloud of nanomachines appears at targeted location after a short while for a duration of approximately 15 in-game seconds, tearing away any enemies that are within the cloud, most of all vehicles and converting materials from any killed or destroyed enemies into resources for additional funds.
Phantom Infinity Core
- Cost: $7500
- Prerequisite: Construction Yard, Research Complex
- Hitpoints: 2000
- Armor Type: Heavy Structure
- Power: -300
Description Not Available
Additional Information:
- Build Limit: 1
- Can be infiltrated to view owning player's current credits & reset support power timer.
- Grants a 25% increase to income from ore.
- Provides $100 every 10 in-game seconds.
- Other structures can be built off this one.
- Can release survivors upon destruction.
- Cannot be captured by engineers.
Support Power: Warp Tunnel
- Recharge Time: 7:30
- Affects Players: Team
- Area of Effect: 3x3-Cell Area
- Powered: Yes
Allows friendly units to be transported from any chosen location on the battlefield to another in an instant via a hole torn in the fabric of reality. Experimental vehicles, amphibious transports, ships & most infantry cannot be relocated.
Support Power: Relocate
- Recharge Time: 2:00
- Affects Players: Team
- Area of Effect: 1x1-Cell Area
- Powered: Yes
Allows teleporting of friendly buildings from any chosen location of the battlefield to another, provided that the destination is within 15-cell radius from an Infinity Core or Atlas Expander. Does not work on Infinity Core or some support power-created buildings or civilian & tech buildings.
Support Power: Entropic Focus
- Recharge Time: 6:00
- Affects Players: Owner
- Powered: No
Reallocates Infinity Core's functionality, disabling the resource conversion bonus, Warp Tunnel and Relocate for duration of 3 in-game minutes, during which there will be a rift on top of the Infinity Core that shoots damaging bolts at any nearby enemies and increases firepower of Bishop & all Erebos Riftcarvers on the battlefield. In addition, all Warpspires will have their weapon range increased by 3 and are able to target aircraft, and Infinity Core, Warpspires, Atlas Expander and Singularity Catalyst will stay powered even if there is not enough base power.
Phantom Perimeter Wall
- Cost: $100
- Prerequisite: Construction Yard
- Hitpoints: 1000
- Armor Type: Heavy Structure
- Power: 0
Description Not Available
Phantom Beam Blaster
- Cost: $600
- Prerequisite: Construction Yard, Teleporter
- Hitpoints: 600
- Armor Type: Basic Defense
- Power: -25
- Weapons:
- Particle Beam Gun (x2)
- Range: 7
Description Not Available
- Strong Against: Infantry
Additional Information:
- Can gain experience.
- Cannot be captured by engineers.
Phantom Wave Emitter
- Cost: $1200
- Prerequisite: Construction Yard, Teleporter
- Hitpoints: 1000
- Armor Type: Basic Defense
- Power: -50
- Weapons:
- Pulse Wave
- Range: 13 · Area of Effect: 0.5
Description Not Available
- Strong Against: Aircraft
Additional Information:
- Can gain experience.
- Cannot be captured by engineers.
Phantom Nanosurge Cannon
- Cost: $1600
- Prerequisite: Construction Yard, Link Beacon
- Hitpoints: 1000
- Armor Type: Advanced Defense
- Power: -75
- Weapons:
- Nanite Surge Beam
- Range: 10 (Minimum: 2) · Area of Effect: 1.5
Description Not Available
- Strong Against: Vehicles
Additional Information:
- Heals / repairs itself, any nearby units and Nanosurge Cannons when firing at vehicles.
- Weapon can kill / destroy targets that explode upon death / destruction without triggering the explosion.
- Can gain experience.
- Cannot be captured by engineers.
Phantom Warpspire
- Cost: $2750
- Prerequisite: Construction Yard, Research Complex
- Hitpoints: 1650
- Armor Type: Advanced Defense
- Power: -150
- Weapons:
- Warp Beam
- Range: 15 (Minimum: 2)
Description Not Available
- Strong Against: Ground Units (If not immune to warp weapons)
- Not Affected By: Firepower Alterations
Additional Information:
- Build Limit: 2
- When Entropic Focus is active, weapon range is increased by 3 and it is possible to target aircraft.
- Weapon erases units after delay that depends on their HP. Does not affect heroes, MCV's or experimentals.
- Can gain experience.
- Cannot be captured by engineers.
Phantom Shadow Conduit
- Cost: $3000
- Prerequisite: Construction Yard, Research Complex
- Hitpoints: 2000
- Armor Type: Basic Defense
- Power: -150
Description Not Available
Additional Information:
- Will cloak all friendly units within ten-cell radius.
- Grants cloak to following units (for Shadow Conduit's owner only) regardless of their position on the battlefield:
- Grants cloak to all aircraft landed on Landing Pads (for Shadow Conduit's owner only).
Phantom Aceso Regenerator
- Cost: N/A ($2500)
- Prerequisite: Created /w Aceso Regenerator
- Hitpoints: 1500
- Armor Type: Basic Defense
- Power: -100
Description Not Available
- Not Affected By: Firepower Alterations
Additional Information:
- Repairs / heals friendly ground & air units and damages hostile ones within 5-cell radius.
- Cannot be captured by engineers.
Phantom Atlas Expander
- Cost: N/A ($3000)
- Prerequisite: Created /w Atlas Expander
- Hitpoints: 750
- Armor Type: Basic Defense
- Power: -100
Description Not Available
Additional Information:
- Is created in a dormant state, activates after a delay of ~32 in-game seconds.
- Has a personal force field (only when activated & powered). Immunity to environmental damage, absorbs damage up to total of 200 hitpoints /w minimum of 5 hits until it is depleted. Regenerates at 4% per 0.6 in-game seconds, has a delay of 5 in-game seconds after being hit during which regeneration is paused. Replenishes at 20% of the full health after 1 in-game minute after being fully depleted.
- Other structures can be built off this one.
- Cannot be captured by engineers.
Phantom Singularity Catalyst
- Cost: $5000
- Prerequisite: Construction Yard, Research Complex
- Hitpoints: 2500
- Armor Type: Heavy Structure
- Power: -600
Description Not Available
Additional Information:
- Build Limit: 1
- Can be infiltrated to reset superweapon recharge time.
- Drains $200 every 10 in-game seconds.
- Other structures can be built off this one.
- Can release survivors upon destruction.
- Cannot be captured by engineers.
Superweapon: Singularity Collapse
- Recharge Time: 20:00
- Affects Players: All
- Area of Effect: 20-Cell Radius
- Cost: $5000
- Powered: Yes
A large tear in fabric of reality itself manifests itself over the targeted area, ripping apart everything caught within. Only the sturdiest of structures and units might be left intact, even if heavily damaged.
Experimental Tech: Helios
- Cost: $6000
- Prerequisite: Construction Yard, Research Complex, Infinity Core
Only one Phantom Experimental Tech can be unlocked unless Experimental Tech setting is set to 'Unrestricted'
Unlocks Helios Fusion Cannon and Plasma Shield support power. Spawns one upon placement, further ones can be constructed from factory with appropriate prerequisites.
Support Power: Plasma Shield
- Recharge Time: 6:00
- Affects Players: Owner
- Additional Prerequisites: Helios Fusion Cannon
- Powered: No
For duration of 1 in-game minute, owner's Helios Fusion Cannon will be granted a plasma shield that reduces any damage taken by it by 25% and reflects half of that damage back to attackers. In addition, any Wraiths within 5 cells from Helios will gain 20% rate of fire boost while the shield is active.
Experimental Tech: Eris
- Cost: $6000
- Prerequisite: Construction Yard, Research Complex, Infinity Core
Only one Phantom Experimental Tech can be unlocked unless Experimental Tech setting is set to 'Unrestricted'
Unlocks Eris Shadow Tank and Umbral Halo support power. Spawns one upon placement, further ones can be constructed from factory with appropriate prerequisites.
Experimental Tech: Aether
- Cost: $6000
- Prerequisite: Construction Yard, Research Complex, Infinity Core
Only one Phantom Experimental Tech can be unlocked unless Experimental Tech setting is set to 'Unrestricted'
Unlocks Aether Warpship and Aether Recall support power. Spawns one upon placement, further ones can be constructed from factory with appropriate prerequisites.
Support Power: Aether Recall
- Recharge Time: 6:00
- Affects Players: Owner
- Additional Prerequisites: Aether Warpship
- Powered: No
Allows friendly units to be teleported from any chosen location on the battlefield to a location near Aether Warpship. Experimental vehicles, amphibious transports, ships & most infantry cannot be relocated.