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Project Phantom - Latest News

Latest news regarding Project Phantom modification.

Project Phantom invades social media

Posted by Starkku on April 10, 2012 - View Forum Topic (Comments: 2)

Project Phantom now on social media

Seeing how nowadays pretty much everyone and their dog has a page or profile on Facebook, a Twitter account, list goes on, I decided it was about a time that I'll dismiss my prejudices towards social media for good and put up a page on FB for Project Phantom and set up a Twitter account.

So yeah, without further babbling, Project Phantom can now be found on Facebook and I also set up a Twitter account for posting small mod updates and other assorted content that I'd like to share. There is also PP YouTube Channel, but that's currently empty of content (as I didn't want to re-upload the outdated content when I revamped the channel), something that will hopefully change with next progress/media update.

In other news

Mod progress has been slightly slow lately, university work, been ill for a bit. Oh, and my computer graphics card fan kind of canceled it's contract a while ago, and the only reason this machine can even run at all without graphics card overheating is due to a makeshift life support solution of sorts. Repairing the fan is kinda out of question due to circumstances, will probably be trying to purchase a new machine in near future instead of spending any more cash on an already vastly outdated setup.

Here's a little picture of some new & graphically overhauled units, taken from Project Phantom ModDB image gallery. Bottom two are just graphical revamps, the other two are more interesting additions. Not gonna spoil what they are or what they do yet, maybe you'll see in next actual media/progress update.

newsunits_thumb.png
Click on the image to view it in a full size.

That's all for this time, folks.

Project Phantom - 2012

Posted by Starkku on January 21, 2012 - View Forum Topic (Comments: 8)

ppnewslogo2012.png

Been quite a while, eh? Yeah, I thought the same. This newspost will bring you some media and other small things that'll hopefully show where the project is headed towards. The title does not only reflect the fact that this is first newspost of the year, it also means I am aiming for first public release during this year.

Website

Project Phantom website has been brought up-to-date, with new unit & structure profiles that come with in-game screenshots. Additionally there is some new extra visual appeal to the layout of the site.


Media

Let's start from one of the more important aspects of this progress/media update. As you can see from the screenshot below, several Dominion structures have had a graphical makeover, replacing the recolored Westwood assets with all new artwork, and rest of them are to follow in future. This change has also altered the way some of the structures work, as well. In-depth detail on individual units & structures can be found on website. Another thing to note is currently work-in-progress Tundra theatre, a collaboration between me & m666 of Final War fame that will eventually replace Arctic theatre.

newsdominion_thumb.png
Click on the image to view it in a full size.

And no, I am not going to limit this graphical overhaul just to Dominion structures, other sides will also get makeover, in due a time. Phantom Power Core shown in image below.

newsppowr.png
Click on the image to view animation of the structure. It looks bit better in-game than in this, to be fair.

This of course means that mod is going to have some civilian/misc. eye candy as well, here's pictures of some doodads and those country flag things in-game, respectively.

newsdoodads_thumb.png
newsflags_thumb.png
Click on the images to view them in a full size.

And finally, 3 misc. screenshots that were taken during beta testing online games of Project Phantom.

GameTrinity.png
PathBeyondGame.png
BOBGame.png
Click on the images to view them in a full size.


What's next?

In near future you could expect more media and showcases, in form of screenshots and possibly video footage as well. Mod content I am currently working on, aside from already mentioned structure graphic overlay & Tundra theatre along with other terrain improvements, involve technology branches, support powers and stolen technology. On top of that, I've been trying to do some map work, replacing some not-so-good or otherwise unfitting maps with more interesting ones. All of this will be showcased eventually too, in one form or another.


Final notes

Project Phantom is also currently looking for people capable of filling following roles in development.

- Infantry Artist.
- Mapper
- Concept/Promotional Art Creator.

More information available here.


Until next time.

PP Progress

Posted by Starkku on August 23, 2010 - View Forum Topic (Comments: 6)

Long time since last update, this time I'll bring you a number of assorted news.

Project Phantom Site

While it's been up for months by now, I only now officially announce that Project Phantom has it's own website, found here. This will be the main source of mod related info from now onwards, and will be updated periodically to include most up-to-date information.

Project Phantom in ModDB

Project Phantom is also now on ModDB.

Forum Updates

I've made updates to following topics, more details on what was updated can be found on each topic.

Image Gallery
Tech Structures
Storyline
Faction Information

Screenshots

allmontmini.png
domimontmini.png
phntmontmini.png

Credits for TX team for snow terrain additions, MadHQ for desert terrain, and Mooman65 for New Urban, FlyingZ for the original map in Phantom picture. Full credits list available on site.

All of them can also be found in the Image Gallery topic.

What's next?

Project Phantom development is currently going on, despite the lack of progress updates lately. Lately much of the development time has went to finalizing the tech trees. Few things I've also been planning are cameo style change (See image.. Please voice your opinion if you wish.) and inclusion of several new gameplay-affecting features such as new armor types to give more flexibility when balancing, and tech-tree branching choices. Whether any of these features make it in is something we'll see later on. For now, I'll be back into the development but I'll try to keep you updated occassionally.

Small update.

Posted by Starkku on October 16, 2009 - View Forum Topic (Comments: 0)

Currently, only unit preview up is for Phantom faction here. It currently lists up all the units along with their images belonging to Phantom factions, with some exceptions.

Bear in mind that the lists & descriptions are only tentative, all sort of changes are possible. Feel free to discuss more regarding the units and/or previews in the respective topics.

Updates galore..

Posted by Starkku on September 24, 2009 - View Forum Topic (Comments: 12)

Well, for starters i've posted a new video at Youtube, which can be found here. View in HD for best quality.

It's not that super but I guess it suffices for a small scale progress update, next one will hopefully be better..

And yes, Phantom structures are all currently utilizing recolored versions of Gamemate's awesome work from FC. There isn't really that much high-tech structure artwork publically available which would fit, so those shall suffice as placeholders at least for now.

In other news, I decided to open an Image Gallery, where I might occassionally post random screenshots taken during development. Already updated it with two GUI-related items so check it out if you wish..

I also finally managed to replace the old faction information topic with tentative version which includes much more up-to-date information, however remember that it's not complete yet. Storyline one will probably follow after I can bother to write it up properly.

As for development itself, I apologise for long delay without any updates. Despite of that, mod has been continuosly worked upon behind the scenes. At moment, Phantom side is the one most close to being finished and I have been focusing more on Allies & Dominion lately with occasionally doing misc stuff e.g GUI and such and civ/tech stuff. Hopefully there won't be over half year delay till the next update this time.