Project Phantom - Latest News
Latest news regarding Project Phantom modification.
Project Phantom July 2013 Update
This time it's a media update plus a small status update as well.
Let's start on a less light note. As you might or might not have noticed, there hasn't been a lot of going on for Project Phantom in past few months. This is not without a reason. My motivation to work on the mod dropped dramatically a couple of months ago as a result of some circumstances that shall go unmentioned in this article and because playtesting of the mod revealed that the gameplay of the mod might require several, possibly very drastic reworks to put it back on it's track to perfecting the gameplay balance. Since then I've been taking a break of sorts from the development and most of the things you see me post below are in fact from March or early April. This was necessary, as continuing to work on a single project for years without a longer break in between might take it's toll on anybody.
Because things are not going to work themselves out by itself over a night and I want to take my time with this project to ensure that the end result will be as awesome as possible, it is entirely possible that the trend of a rather low public activity will be going on in the future as well, possibly for months. Related to this, I was planning to rework the content of Project Phantom website for the next public progress update to include most up-to-date information available so far, but because of high amount of changes expected to the mod, this has been delayed to indefinite future. I did, however, update the site layout of the site exactly as I planned to.
Once the development issues have been solved, it is likely that there shall be a surge of news released once again, likely accompanied by brand-new video footage of the mod. Time will tell, however.
Onto the actual content of this update, here are some new units/unit graphics, belonging to various factions. Click one of the small images to see a full-sized one.
Barracuda Gunboat body original voxel made by Daz, Allied Cargo Plane original by Mig Eater, Prominence Tank, Tyrant Flak Tank body, Slayer Tank body originals by Bu7loos and Reaper Buggy mortar mode turret by MadHQ.
Following is also a set of other, assorted updates.
A doodad addition - spotlights & spotlight towers. There are two sets of these structures, one where the spotlight won't rotate automatically (instead it is static and determined by the direction of the structure set in map editor) and another where the spotlight will automatically follow enemy units, with the tower only following ground units and the normal spotlight only following air units, respectively.
Other in-game content updates include new graphics for the capturable defenses, rework of the Conduit Tech Vault & new color scheme for the unique units available only from the Vault and two new defensive structures, one for the Eurasian Dominion and one for the Phantom Project.
Continuing on the long line of graphical reworks, here are the recently remastered versions of the faction logos for the three playable factions.
And to match the reworked logos, a new set of loading screens for skirmish & multiplayer had to be created.
Additionally, there is a remade version of the 3x3 faction logo grid image that was shown in last update in January, with the remastered faction logos and some other tweaks to match the more recent lore developments. Check out the description of the image on Project Phantom ModDB Image Gallery to see which logo belongs to which faction, if you didn't already know or wasn't able to guess. Lastly, there is a preview of new sidebar graphics for Allied Forces faction.
Until next time, farewell.
Follow Project Phantom At
Project Phantom - 2012
Been quite a while, eh? Yeah, I thought the same. This newspost will bring you some media and other small things that'll hopefully show where the project is headed towards. The title does not only reflect the fact that this is first newspost of the year, it also means I am aiming for first public release during this year.
Project Phantom website has been brought up-to-date, with new unit & structure profiles that come with in-game screenshots. Additionally there is some new extra visual appeal to the layout of the site.
Let's start from one of the more important aspects of this progress/media update. As you can see from the screenshot below, several Dominion structures have had a graphical makeover, replacing the recolored Westwood assets with all new artwork, and rest of them are to follow in future. This change has also altered the way some of the structures work, as well. In-depth detail on individual units & structures can be found on website. Another thing to note is currently work-in-progress Tundra theatre, a collaboration between me & m666 of Final War fame that will eventually replace Arctic theatre.
Click on the image to view it in a full size.
And no, I am not going to limit this graphical overhaul just to Dominion structures, other sides will also get makeover, in due a time. Phantom Power Core shown in image below.
Click on the image to view animation of the structure. It looks bit better in-game than in this, to be fair.
This of course means that mod is going to have some civilian/misc. eye candy as well, here's pictures of some doodads and those country flag things in-game, respectively.
Click on the images to view them in a full size.
And finally, 3 misc. screenshots that were taken during beta testing online games of Project Phantom.
Click on the images to view them in a full size.
In near future you could expect more media and showcases, in form of screenshots and possibly video footage as well. Mod content I am currently working on, aside from already mentioned structure graphic overlay & Tundra theatre along with other terrain improvements, involve technology branches, support powers and stolen technology. On top of that, I've been trying to do some map work, replacing some not-so-good or otherwise unfitting maps with more interesting ones. All of this will be showcased eventually too, in one form or another.
Project Phantom is also currently looking for people capable of filling following roles in development.
- Infantry Artist.
- Concept/Promotional Art Creator.
More information available here.
Until next time.
Long time since last update, this time I'll bring you a number of assorted news.
Project Phantom Site
While it's been up for months by now, I only now officially announce that Project Phantom has it's own website, found here. This will be the main source of mod related info from now onwards, and will be updated periodically to include most up-to-date information.
Project Phantom in ModDB
Project Phantom is also now on ModDB.
I've made updates to following topics, more details on what was updated can be found on each topic.
Credits for TX team for snow terrain additions, MadHQ for desert terrain, and Mooman65 for New Urban, FlyingZ for the original map in Phantom picture. Full credits list available on site.
All of them can also be found in the Image Gallery topic.
Project Phantom development is currently going on, despite the lack of progress updates lately. Lately much of the development time has went to finalizing the tech trees. Few things I've also been planning are cameo style change (See image.. Please voice your opinion if you wish.) and inclusion of several new gameplay-affecting features such as new armor types to give more flexibility when balancing, and tech-tree branching choices. Whether any of these features make it in is something we'll see later on. For now, I'll be back into the development but I'll try to keep you updated occassionally.
Currently, only unit preview up is for Phantom faction here. It currently lists up all the units along with their images belonging to Phantom factions, with some exceptions.
Bear in mind that the lists & descriptions are only tentative, all sort of changes are possible. Feel free to discuss more regarding the units and/or previews in the respective topics.
Well, for starters i've posted a new video at Youtube, which can be found here. View in HD for best quality.
It's not that super but I guess it suffices for a small scale progress update, next one will hopefully be better..
And yes, Phantom structures are all currently utilizing recolored versions of Gamemate's awesome work from FC. There isn't really that much high-tech structure artwork publically available which would fit, so those shall suffice as placeholders at least for now.
In other news, I decided to open an Image Gallery, where I might occassionally post random screenshots taken during development. Already updated it with two GUI-related items so check it out if you wish..
I also finally managed to replace the old faction information topic with tentative version which includes much more up-to-date information, however remember that it's not complete yet. Storyline one will probably follow after I can bother to write it up properly.
As for development itself, I apologise for long delay without any updates. Despite of that, mod has been continuosly worked upon behind the scenes. At moment, Phantom side is the one most close to being finished and I have been focusing more on Allies & Dominion lately with occasionally doing misc stuff e.g GUI and such and civ/tech stuff. Hopefully there won't be over half year delay till the next update this time.