Project Phantom - Latest News
Latest news regarding Project Phantom modification.
Project Phantom January 2013 Update
And here is the long overdue Project Phantom progress update. Quite media-heavy this time, actually.
First of all, I'd like to announce that Project Phantom has successfully moved on to use Ares for enhancing the mod features.
Months ago when I revived Project Phantom Youtube Channel, it didn't have any new content on it. That issue has now been rectified with the video below, showing cityscape combat between Phantom Project forces and the Eurasian Dominion, featuring new & revamped units such as Dominion Eradicator Artillery that can spread radiation and hammer enemy structures, and Phantom Eclipse Projector that uses powerful weapon known as 'Black Sun' generator to hinder the movements of enemy forces and inflict damage.
And here comes the massive voxel showcase. Couple of these have been shown before, but some of those have either gone through tweaks or might've only reached ModDB audiences, which is why I am including them here now. Click one of the small images to see a full-sized one.
In the miscellanneous section, we have basic infantry for all factions, new Allied Demolisher bomb drone infantry that can plant bombs ala Crazy Ivan while staying cloaked and deploy into a mine and new Eurasian Dominion Airfield artwork. Also in the same picture with Demolisher are visible two other, fairly recent additions to Allied infantry arsenal: Field Medic & new Juggernaut Combat Suit, armed with missile launchers and hand mortar cannon.
One big thing I've been working on for past few months is new terrain. Currently only temperate theater is deemed fully complete, as it has been converted to custom palette and urban theatre tiles have also been integrated to it. Tundra theater, that replaces the old arctic theater, as well as desert and standard urban theaters are also mostly complete. Below are some previews of this work. Again, click on the images to view full-sized ones.
Quite a while ago I posted an image to PP ModDB Image Gallery, showing logos for all of the factions, both playable and unplayable that are included in the mod in one fashion or another. This image can also been seen below, click to see it in full size.
Aside from the playable factions (top three), the factions to logos belong to are listed below. From top to bottom, left to right.
Crimson Claw: A crime syndicate/private military company with ties to renegade, ex-Dominion officers and access to a large arsenal of WWIII-era technology. Mostly operates in Eastern & Central Asia.
Wasteland Patrol: A former Dominion military squad consisting mainly of 'scraps' and things that can survive in harsh environments like Desolators. Nowadays more of a some sort of Desolator cult led by someone named 'Azrael', with little to no interaction with main Dominion military command. WP equipment has been spotted in Caucasus, Middle Eastern & Central Asian areas.
Nova Squad: An elite fast-response taskforce of Phantom Project with a special penchant for stealth warfare. Recently went rogue and carried out a terrorist attack on Phantom HQ. According to Director Jacob Milton, their objective is to use Phantom technology to topple current governments and build a new world order.
Scavengers: A catch-all term for certain group of mercenaries that are mostly active in Eastern Europe & Middle East. In general, the said mercenaries harbor hatred towards both Allied Forces & Eurasian Dominion, although some of them are ready to bury their grudges if paid enough.
The Conduit: An underground circle of smugglers, informants, arms dealers, the list goes on. Kind of just appeared out of nowhere in late 80's. Not particularly organized either, and people who are known to be in the loop are usually on top of the wanted lists of various law enforcement organizations. Conduit activity hotspot is in Central Europe and nearby areas.
As for the question mark, that remains to be seen.
Last thing on the list is promotional artwork, a mock box cover for the mod and a new wallpaper featuring the capital ship of Phantom Project faction - Hades Cruiser. The wallpaper can be found in various sizes on website media page.
Speaking of website, currently the content on Project Phantom website is mostly outdated. Due to the amount of time it consumes to prepare descriptions and pictures, it will only be brought up to date on a later date, likely in increments. Any major updates will probably be announced via Twitter & Facebook at very least.
That's all for this time folks.
FOLLOW PROJECT PHANTOM AT
Project Phantom invades social media
Project Phantom now on social media
Seeing how nowadays pretty much everyone and their dog has a page or profile on Facebook, a Twitter account, list goes on, I decided it was about a time that I'll dismiss my prejudices towards social media for good and put up a page on FB for Project Phantom and set up a Twitter account.
So yeah, without further babbling, Project Phantom can now be found on Facebook and I also set up a Twitter account for posting small mod updates and other assorted content that I'd like to share. There is also PP YouTube Channel, but that's currently empty of content (as I didn't want to re-upload the outdated content when I revamped the channel), something that will hopefully change with next progress/media update.
In other news
Mod progress has been slightly slow lately, university work, been ill for a bit. Oh, and my computer graphics card fan kind of canceled it's contract a while ago, and the only reason this machine can even run at all without graphics card overheating is due to a makeshift life support solution of sorts. Repairing the fan is kinda out of question due to circumstances, will probably be trying to purchase a new machine in near future instead of spending any more cash on an already vastly outdated setup.
Here's a little picture of some new & graphically overhauled units, taken from Project Phantom ModDB image gallery. Bottom two are just graphical revamps, the other two are more interesting additions. Not gonna spoil what they are or what they do yet, maybe you'll see in next actual media/progress update.
Click on the image to view it in a full size.
That's all for this time, folks.
Currently, only unit preview up is for Phantom faction here. It currently lists up all the units along with their images belonging to Phantom factions, with some exceptions.
Bear in mind that the lists & descriptions are only tentative, all sort of changes are possible. Feel free to discuss more regarding the units and/or previews in the respective topics.
We've got a situation over here...
We got quite surprised when satellite intel showed us these photos. Being no activity on their part for last ten years and now sudden invasion in middle Europe? We had to respond quickly commander, as we didnt have time to waste. That maniac must be stopped quickly.
Before our attack force could even arrive to region, Yuri had picked nearby Soviet outpost as his target. Soviets fell to ambush very quickly, resistance being pretty short lived.
Yuri is gathering his troops and vehicles, probably arranging attack to our just arrived attack force on other side of city. He seems to have developed some dangerous looking tools of war..Commanders, be extremely cautious when encountering his forces..
We still might gain upper hand... We decided to deploy our top secret military project on battlefield for first time..This rolling behemoth is armed with heavy caliber plasma cannon, making short of enemy units. It was tough decision to make use of such experimental, and even more expensive weapon in this battle.. We spent alot of resources on those..Make good use of them!
We used timing as our advantage. While Yuri was gathering his troops, we were sending assault force to demolish his base at other side of city.
Our attack indeed was rather successful..We managed to clean up most of Yuri's front conquering the heart of his base. Our experimental tools along with other powerful weapons, including our new chrono-erase technology utilising Neutron Flare tanks..
Finally after rather tough battle, we managed to defeat Yuri's forces. We however lost many of our vehicles and brave soldiers.. Several of our new tools managed to survive though, but only time will tell if we can use them in future battles, as they are rather expensive with current design. Stay sharp commander, war has just only begun..again..
So yeah here it is for this time. Also, as last time..Pretty much WIP stuff still visible but decided to show into which direction mod is going on..Might actually showcase some of those units more in-depth later, but for now ill just leave you to enjoy and guess what their role is. Be my guest.
Greetings comrade. Our scientist have managed to develop new warfare to help our conquest to power. In this photo you see our new Apocalypse Tank model, which surpasses the old in size, armour and firepower. Armed with high-caliber dual HE-shell lobbing cannons and uranium enhanced missile launchers and being so large that it could crush smaller vehicles with its sheer size, Apocalypse will surely cause fear in enemy ranks. Another new weapon we see is Shock Track, our new and improved vehicle to replace the old Flak Track. Still armed with AA flak-shell guns, but equipped with dual Tesla coils, using electric bolts against ground targets. Main purpose of Shock Track is being light AA-vehicle and tesla bolts against infantry and light armor, but also retaining Flak Track's old transport ability.
However shortly after when these tests were conducted, facility fell under attack of unknown force. We still do not know if they were those capitalist dogs or traitor Yuri, but our specialists suggest that it could have been something else.. Before whole base complex within facility was damaged beyond repair, our intelligence personnel over there managed to capture one photo which shows small part of the attacking force.
Also as side note, voxels are subject for improvements, be it radical or small .
More to be seen later.. Including more in-depth information regarding factions...