Project Phantom - Latest News
Latest news regarding Project Phantom modification.
Project Phantom July 2013 Update
This time it's a media update plus a small status update as well.
Let's start on a less light note. As you might or might not have noticed, there hasn't been a lot of going on for Project Phantom in past few months. This is not without a reason. My motivation to work on the mod dropped dramatically a couple of months ago as a result of some circumstances that shall go unmentioned in this article and because playtesting of the mod revealed that the gameplay of the mod might require several, possibly very drastic reworks to put it back on it's track to perfecting the gameplay balance. Since then I've been taking a break of sorts from the development and most of the things you see me post below are in fact from March or early April. This was necessary, as continuing to work on a single project for years without a longer break in between might take it's toll on anybody.
Because things are not going to work themselves out by itself over a night and I want to take my time with this project to ensure that the end result will be as awesome as possible, it is entirely possible that the trend of a rather low public activity will be going on in the future as well, possibly for months. Related to this, I was planning to rework the content of Project Phantom website for the next public progress update to include most up-to-date information available so far, but because of high amount of changes expected to the mod, this has been delayed to indefinite future. I did, however, update the site layout of the site exactly as I planned to.
Once the development issues have been solved, it is likely that there shall be a surge of news released once again, likely accompanied by brand-new video footage of the mod. Time will tell, however.
Onto the actual content of this update, here are some new units/unit graphics, belonging to various factions. Click one of the small images to see a full-sized one.
Barracuda Gunboat body original voxel made by Daz, Allied Cargo Plane original by Mig Eater, Prominence Tank, Tyrant Flak Tank body, Slayer Tank body originals by Bu7loos and Reaper Buggy mortar mode turret by MadHQ.
Following is also a set of other, assorted updates.
A doodad addition - spotlights & spotlight towers. There are two sets of these structures, one where the spotlight won't rotate automatically (instead it is static and determined by the direction of the structure set in map editor) and another where the spotlight will automatically follow enemy units, with the tower only following ground units and the normal spotlight only following air units, respectively.
Other in-game content updates include new graphics for the capturable defenses, rework of the Conduit Tech Vault & new color scheme for the unique units available only from the Vault and two new defensive structures, one for the Eurasian Dominion and one for the Phantom Project.
Continuing on the long line of graphical reworks, here are the recently remastered versions of the faction logos for the three playable factions.
And to match the reworked logos, a new set of loading screens for skirmish & multiplayer had to be created.
Additionally, there is a remade version of the 3x3 faction logo grid image that was shown in last update in January, with the remastered faction logos and some other tweaks to match the more recent lore developments. Check out the description of the image on Project Phantom ModDB Image Gallery to see which logo belongs to which faction, if you didn't already know or wasn't able to guess. Lastly, there is a preview of new sidebar graphics for Allied Forces faction.
Until next time, farewell.
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Project Phantom January 2013 Update
And here is the long overdue Project Phantom progress update. Quite media-heavy this time, actually.
First of all, I'd like to announce that Project Phantom has successfully moved on to use Ares for enhancing the mod features.
Months ago when I revived Project Phantom Youtube Channel, it didn't have any new content on it. That issue has now been rectified with the video below, showing cityscape combat between Phantom Project forces and the Eurasian Dominion, featuring new & revamped units such as Dominion Eradicator Artillery that can spread radiation and hammer enemy structures, and Phantom Eclipse Projector that uses powerful weapon known as 'Black Sun' generator to hinder the movements of enemy forces and inflict damage.
And here comes the massive voxel showcase. Couple of these have been shown before, but some of those have either gone through tweaks or might've only reached ModDB audiences, which is why I am including them here now. Click one of the small images to see a full-sized one.
In the miscellanneous section, we have basic infantry for all factions, new Allied Demolisher bomb drone infantry that can plant bombs ala Crazy Ivan while staying cloaked and deploy into a mine and new Eurasian Dominion Airfield artwork. Also in the same picture with Demolisher are visible two other, fairly recent additions to Allied infantry arsenal: Field Medic & new Juggernaut Combat Suit, armed with missile launchers and hand mortar cannon.
One big thing I've been working on for past few months is new terrain. Currently only temperate theater is deemed fully complete, as it has been converted to custom palette and urban theatre tiles have also been integrated to it. Tundra theater, that replaces the old arctic theater, as well as desert and standard urban theaters are also mostly complete. Below are some previews of this work. Again, click on the images to view full-sized ones.
Quite a while ago I posted an image to PP ModDB Image Gallery, showing logos for all of the factions, both playable and unplayable that are included in the mod in one fashion or another. This image can also been seen below, click to see it in full size.
Aside from the playable factions (top three), the factions to logos belong to are listed below. From top to bottom, left to right.
Crimson Claw: A crime syndicate/private military company with ties to renegade, ex-Dominion officers and access to a large arsenal of WWIII-era technology. Mostly operates in Eastern & Central Asia.
Wasteland Patrol: A former Dominion military squad consisting mainly of 'scraps' and things that can survive in harsh environments like Desolators. Nowadays more of a some sort of Desolator cult led by someone named 'Azrael', with little to no interaction with main Dominion military command. WP equipment has been spotted in Caucasus, Middle Eastern & Central Asian areas.
Nova Squad: An elite fast-response taskforce of Phantom Project with a special penchant for stealth warfare. Recently went rogue and carried out a terrorist attack on Phantom HQ. According to Director Jacob Milton, their objective is to use Phantom technology to topple current governments and build a new world order.
Scavengers: A catch-all term for certain group of mercenaries that are mostly active in Eastern Europe & Middle East. In general, the said mercenaries harbor hatred towards both Allied Forces & Eurasian Dominion, although some of them are ready to bury their grudges if paid enough.
The Conduit: An underground circle of smugglers, informants, arms dealers, the list goes on. Kind of just appeared out of nowhere in late 80's. Not particularly organized either, and people who are known to be in the loop are usually on top of the wanted lists of various law enforcement organizations. Conduit activity hotspot is in Central Europe and nearby areas.
As for the question mark, that remains to be seen.
Last thing on the list is promotional artwork, a mock box cover for the mod and a new wallpaper featuring the capital ship of Phantom Project faction - Hades Cruiser. The wallpaper can be found in various sizes on website media page.
Speaking of website, currently the content on Project Phantom website is mostly outdated. Due to the amount of time it consumes to prepare descriptions and pictures, it will only be brought up to date on a later date, likely in increments. Any major updates will probably be announced via Twitter & Facebook at very least.
That's all for this time folks.
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Long time since last update, this time I'll bring you a number of assorted news.
Project Phantom Site
While it's been up for months by now, I only now officially announce that Project Phantom has it's own website, found here. This will be the main source of mod related info from now onwards, and will be updated periodically to include most up-to-date information.
Project Phantom in ModDB
Project Phantom is also now on ModDB.
I've made updates to following topics, more details on what was updated can be found on each topic.
Credits for TX team for snow terrain additions, MadHQ for desert terrain, and Mooman65 for New Urban, FlyingZ for the original map in Phantom picture. Full credits list available on site.
All of them can also be found in the Image Gallery topic.
Project Phantom development is currently going on, despite the lack of progress updates lately. Lately much of the development time has went to finalizing the tech trees. Few things I've also been planning are cameo style change (See image.. Please voice your opinion if you wish.) and inclusion of several new gameplay-affecting features such as new armor types to give more flexibility when balancing, and tech-tree branching choices. Whether any of these features make it in is something we'll see later on. For now, I'll be back into the development but I'll try to keep you updated occassionally.
Project Phantom Progress Update..
So yeah, after several months of silence at forums it's time for some news again. First, i have made small test video showing almost 6 mintues of Phantom units in action. (sorry about resolution/SFX volume though.)
Watch it here.
Top of that here's screenshots showing units from every playable faction.
Some graphics seen in video/screenshots might be subject to change.
For further note, i also plan to update faction info & storyline threads in near future, possibly throwing crude tech tree pictures into mix too..
Oh, and late Happy New Year for everyone.
Greetings comrade. Our scientist have managed to develop new warfare to help our conquest to power. In this photo you see our new Apocalypse Tank model, which surpasses the old in size, armour and firepower. Armed with high-caliber dual HE-shell lobbing cannons and uranium enhanced missile launchers and being so large that it could crush smaller vehicles with its sheer size, Apocalypse will surely cause fear in enemy ranks. Another new weapon we see is Shock Track, our new and improved vehicle to replace the old Flak Track. Still armed with AA flak-shell guns, but equipped with dual Tesla coils, using electric bolts against ground targets. Main purpose of Shock Track is being light AA-vehicle and tesla bolts against infantry and light armor, but also retaining Flak Track's old transport ability.
However shortly after when these tests were conducted, facility fell under attack of unknown force. We still do not know if they were those capitalist dogs or traitor Yuri, but our specialists suggest that it could have been something else.. Before whole base complex within facility was damaged beyond repair, our intelligence personnel over there managed to capture one photo which shows small part of the attacking force.
Also as side note, voxels are subject for improvements, be it radical or small .
More to be seen later.. Including more in-depth information regarding factions...