Project Phantom - Latest News

Latest news regarding Project Phantom modification.

Project Phantom January 2013 Update

Posted by Starkku on January 14, 2013 - View Forum Topic (Comments: 2)

And here is the long overdue Project Phantom progress update. Quite media-heavy this time, actually.

First of all, I'd like to announce that Project Phantom has successfully moved on to use Ares for enhancing the mod features.

Months ago when I revived Project Phantom Youtube Channel, it didn't have any new content on it. That issue has now been rectified with the video below, showing cityscape combat between Phantom Project forces and the Eurasian Dominion, featuring new & revamped units such as Dominion Eradicator Artillery that can spread radiation and hammer enemy structures, and Phantom Eclipse Projector that uses powerful weapon known as 'Black Sun' generator to hinder the movements of enemy forces and inflict damage.

And here comes the massive voxel showcase. Couple of these have been shown before, but some of those have either gone through tweaks or might've only reached ModDB audiences, which is why I am including them here now. Click one of the small images to see a full-sized one.


In the miscellanneous section, we have basic infantry for all factions, new Allied Demolisher bomb drone infantry that can plant bombs ala Crazy Ivan while staying cloaked and deploy into a mine and new Eurasian Dominion Airfield artwork. Also in the same picture with Demolisher are visible two other, fairly recent additions to Allied infantry arsenal: Field Medic & new Juggernaut Combat Suit, armed with missile launchers and hand mortar cannon.


One big thing I've been working on for past few months is new terrain. Currently only temperate theater is deemed fully complete, as it has been converted to custom palette and urban theatre tiles have also been integrated to it. Tundra theater, that replaces the old arctic theater, as well as desert and standard urban theaters are also mostly complete. Below are some previews of this work. Again, click on the images to view full-sized ones.


Quite a while ago I posted an image to PP ModDB Image Gallery, showing logos for all of the factions, both playable and unplayable that are included in the mod in one fashion or another. This image can also been seen below, click to see it in full size.


Aside from the playable factions (top three), the factions to logos belong to are listed below. From top to bottom, left to right.

Crimson Claw: A crime syndicate/private military company with ties to renegade, ex-Dominion officers and access to a large arsenal of WWIII-era technology. Mostly operates in Eastern & Central Asia.
Wasteland Patrol: A former Dominion military squad consisting mainly of 'scraps' and things that can survive in harsh environments like Desolators. Nowadays more of a some sort of Desolator cult led by someone named 'Azrael', with little to no interaction with main Dominion military command. WP equipment has been spotted in Caucasus, Middle Eastern & Central Asian areas.
Nova Squad: An elite fast-response taskforce of Phantom Project with a special penchant for stealth warfare. Recently went rogue and carried out a terrorist attack on Phantom HQ. According to Director Jacob Milton, their objective is to use Phantom technology to topple current governments and build a new world order.
Scavengers: A catch-all term for certain group of mercenaries that are mostly active in Eastern Europe & Middle East. In general, the said mercenaries harbor hatred towards both Allied Forces & Eurasian Dominion, although some of them are ready to bury their grudges if paid enough.
The Conduit: An underground circle of smugglers, informants, arms dealers, the list goes on. Kind of just appeared out of nowhere in late 80's. Not particularly organized either, and people who are known to be in the loop are usually on top of the wanted lists of various law enforcement organizations. Conduit activity hotspot is in Central Europe and nearby areas.

As for the question mark, that remains to be seen.

Last thing on the list is promotional artwork, a mock box cover for the mod and a new wallpaper featuring the capital ship of Phantom Project faction - Hades Cruiser. The wallpaper can be found in various sizes on website media page.

newsppboxart_thumb.png newshadeswp_thumb.png

Speaking of website, currently the content on Project Phantom website is mostly outdated. Due to the amount of time it consumes to prepare descriptions and pictures, it will only be brought up to date on a later date, likely in increments. Any major updates will probably be announced via Twitter & Facebook at very least.

That's all for this time folks.

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Project Phantom invades social media

Posted by Starkku on April 10, 2012 - View Forum Topic (Comments: 2)

Project Phantom now on social media

Seeing how nowadays pretty much everyone and their dog has a page or profile on Facebook, a Twitter account, list goes on, I decided it was about a time that I'll dismiss my prejudices towards social media for good and put up a page on FB for Project Phantom and set up a Twitter account.

So yeah, without further babbling, Project Phantom can now be found on Facebook and I also set up a Twitter account for posting small mod updates and other assorted content that I'd like to share. There is also PP YouTube Channel, but that's currently empty of content (as I didn't want to re-upload the outdated content when I revamped the channel), something that will hopefully change with next progress/media update.

In other news

Mod progress has been slightly slow lately, university work, been ill for a bit. Oh, and my computer graphics card fan kind of canceled it's contract a while ago, and the only reason this machine can even run at all without graphics card overheating is due to a makeshift life support solution of sorts. Repairing the fan is kinda out of question due to circumstances, will probably be trying to purchase a new machine in near future instead of spending any more cash on an already vastly outdated setup.

Here's a little picture of some new & graphically overhauled units, taken from Project Phantom ModDB image gallery. Bottom two are just graphical revamps, the other two are more interesting additions. Not gonna spoil what they are or what they do yet, maybe you'll see in next actual media/progress update.

Click on the image to view it in a full size.

That's all for this time, folks.

Project Phantom - 2012

Posted by Starkku on January 21, 2012 - View Forum Topic (Comments: 8)


Been quite a while, eh? Yeah, I thought the same. This newspost will bring you some media and other small things that'll hopefully show where the project is headed towards. The title does not only reflect the fact that this is first newspost of the year, it also means I am aiming for first public release during this year.


Project Phantom website has been brought up-to-date, with new unit & structure profiles that come with in-game screenshots. Additionally there is some new extra visual appeal to the layout of the site.


Let's start from one of the more important aspects of this progress/media update. As you can see from the screenshot below, several Dominion structures have had a graphical makeover, replacing the recolored Westwood assets with all new artwork, and rest of them are to follow in future. This change has also altered the way some of the structures work, as well. In-depth detail on individual units & structures can be found on website. Another thing to note is currently work-in-progress Tundra theatre, a collaboration between me & m666 of Final War fame that will eventually replace Arctic theatre.

Click on the image to view it in a full size.

And no, I am not going to limit this graphical overhaul just to Dominion structures, other sides will also get makeover, in due a time. Phantom Power Core shown in image below.

Click on the image to view animation of the structure. It looks bit better in-game than in this, to be fair.

This of course means that mod is going to have some civilian/misc. eye candy as well, here's pictures of some doodads and those country flag things in-game, respectively.

Click on the images to view them in a full size.

And finally, 3 misc. screenshots that were taken during beta testing online games of Project Phantom.

Click on the images to view them in a full size.

What's next?

In near future you could expect more media and showcases, in form of screenshots and possibly video footage as well. Mod content I am currently working on, aside from already mentioned structure graphic overlay & Tundra theatre along with other terrain improvements, involve technology branches, support powers and stolen technology. On top of that, I've been trying to do some map work, replacing some not-so-good or otherwise unfitting maps with more interesting ones. All of this will be showcased eventually too, in one form or another.

Final notes

Project Phantom is also currently looking for people capable of filling following roles in development.

- Infantry Artist.
- Mapper
- Concept/Promotional Art Creator.

More information available here.

Until next time.

Small update.

Posted by Starkku on October 16, 2009 - View Forum Topic (Comments: 0)

Currently, only unit preview up is for Phantom faction here. It currently lists up all the units along with their images belonging to Phantom factions, with some exceptions.

Bear in mind that the lists & descriptions are only tentative, all sort of changes are possible. Feel free to discuss more regarding the units and/or previews in the respective topics.

Updates galore..

Posted by Starkku on September 24, 2009 - View Forum Topic (Comments: 12)

Well, for starters i've posted a new video at Youtube, which can be found here. View in HD for best quality.

It's not that super but I guess it suffices for a small scale progress update, next one will hopefully be better..

And yes, Phantom structures are all currently utilizing recolored versions of Gamemate's awesome work from FC. There isn't really that much high-tech structure artwork publically available which would fit, so those shall suffice as placeholders at least for now.

In other news, I decided to open an Image Gallery, where I might occassionally post random screenshots taken during development. Already updated it with two GUI-related items so check it out if you wish..

I also finally managed to replace the old faction information topic with tentative version which includes much more up-to-date information, however remember that it's not complete yet. Storyline one will probably follow after I can bother to write it up properly.

As for development itself, I apologise for long delay without any updates. Despite of that, mod has been continuosly worked upon behind the scenes. At moment, Phantom side is the one most close to being finished and I have been focusing more on Allies & Dominion lately with occasionally doing misc stuff e.g GUI and such and civ/tech stuff. Hopefully there won't be over half year delay till the next update this time.